Sebastian Ovelar Anderson

Systems Engineer & Technical Developer, building the next generation of interactive software.

B.Sc. Systems Engineering @ Pompeu Fabra University, Barcelona

M.Sc. Student, Computer Engineering @ Aalborg University, Copenhagen (Aug 2025)

About Me

I thrive on bringing a systems-level perspective to software development. My background includes providing expert support for enterprise-level Google services, which honed my skills in troubleshooting complex network architectures and real-time communication protocols like WebRTC and VoIP.

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Technical Expertise

  • AI & Data: Python, TensorFlow, PyTorch
  • Graphics: NeRFs, Gaussian Splatting, OpenGL
  • Creative Tech: TouchDesigner, ComfyUI
  • Core Software: C/C++, Java, Git, SQL
  • 3D Pipelines: Three.js, NVIDIA Omniverse
  • Systems: DSP, WebRTC, VoIP, Linux

Project 01 / 3D Reconstruction

I've worked on 3D scene reconstruction using tools like Instant-NGP and Gaussian Splatting. This led to creative collaborations—including a tech-art project with a London-based visual artist and a fashion brand in Paraguay, where I translated complex spatial data into immersive visuals.

Tech: Instant-NGP, Gaussian Splatting, Three.js, WebGL

Project 02 / NeRF Visualization

A cinematic walkthrough of a complex 3D scene, rendered from a Neural Radiance Field. This showcases advanced volumetric rendering and video integration.

Tech: NeRF, FFmpeg, Python

Project 03 / Machine Learning for Music Performance

This research involved training machine learning models to predict the expressive timing and dynamics introduced by famous cellists, exploring the nuances of musical performance.

Focus: Machine Learning, Signal Processing, Data Analysis

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Project 04 / CA OdontologĂ­a Website

Designed and developed a responsive website for a dental clinic, focusing on user experience and appointment streamlining.

Tech: HTML, Tailwind CSS, JavaScript

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Project 05 / Audio-Reactive Visualizer

An exploration into real-time creative technology. This project uses TouchDesigner to create a dynamic point cloud visualization that reacts and morphs in time with an audio input, demonstrating a command of DSP and interactive graphics.

Tech: TouchDesigner, Real-Time Graphics, DSP

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