Systems Engineer & Technical Developer, building the next generation of interactive software.
B.Sc. Systems Engineering @ Pompeu Fabra University, Barcelona
M.Sc. Student, Computer Engineering @ Aalborg University, Copenhagen (Aug 2025)
I thrive on bringing a systems-level perspective to software development. My background includes providing expert support for enterprise-level Google services, which honed my skills in troubleshooting complex network architectures and real-time communication protocols like WebRTC and VoIP.
Download CVI've worked on 3D scene reconstruction using tools like Instant-NGP and Gaussian Splatting. This led to creative collaborations—including a tech-art project with a London-based visual artist and a fashion brand in Paraguay, where I translated complex spatial data into immersive visuals.
Tech: Instant-NGP, Gaussian Splatting, Three.js, WebGL
A cinematic walkthrough of a complex 3D scene, rendered from a Neural Radiance Field. This showcases advanced volumetric rendering and video integration.
Tech: NeRF, FFmpeg, Python
This research involved training machine learning models to predict the expressive timing and dynamics introduced by famous cellists, exploring the nuances of musical performance.
Focus: Machine Learning, Signal Processing, Data Analysis
View Project FilesDesigned and developed a responsive website for a dental clinic, focusing on user experience and appointment streamlining.
Tech: HTML, Tailwind CSS, JavaScript
Visit SiteAn exploration into real-time creative technology. This project uses TouchDesigner to create a dynamic point cloud visualization that reacts and morphs in time with an audio input, demonstrating a command of DSP and interactive graphics.
Tech: TouchDesigner, Real-Time Graphics, DSP
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